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BioShock Cheat Code


Category : Xbox 360

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Alternate endings There are two different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the bad ending will play. If no more than one Little Sister was harvested, but the rest were rescued, the good ending will play.


Restoring hacked robots health After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot (press A while pointing at the robot), then reactivate it a few seconds later. This should make the robot have full health again.


Hitting the jackpot at slot machine Save the game before you start playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.


Easy money Use the Incinerate Plasmid on any slot machine to corrupt the machine. You will usually always win money when you use the burnt out machine.


Save game recommendations Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.

After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.


Tonic locations Medical Pavilion

1. Security Expert: On a shelf in the Twilight Fields mortuary.

2. Speedy Hacker: In the corner of Painless Dental.

3. Wrench Jockey: In Kure All, through the crawl shaft on the floor.

4. Hackers Delight: Activate the furnace in the Eternal Flame Crematory.

5. Static Discharge: In the Surgery Foyer next to Steinmans lab.

6. Eve Link: Purchased at Gatherers Garden

7. Armored Shell: Purchased at Gatherers Garden

Neptunes Bounty

8. Wrench Lurker: Lower Wharf, near the edge of the walkway (after you get the camera.).

9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.

10. Medical Expert: On the lower Wharf as you enter the level.

11. Extra Nutrition: Purchased at Gatherers Garden

Arcadia

12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead Houdini Splicer that is surrounded by four Thuggish Splicers.

13. Hacking Expert: On the desk as you enter the Research Laboratories.

14. Shorten Alarms: Purchased at Gatherers Garden

15. Human Inferno: Purchased at Gatherers Garden

Farmers Market

16. Eve Link 2: To the left of the entrance, near the Circus Of Value and U-Invent machine

17. Photographers Eye: In the bunk of the bottom floor of the winery.

Fort Frolic

18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it.

19. Frozen Field: Search Matin Finnegans corpse.

20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near Eves Garden.

21. Electric Flesh: In Cohens dressing room. Must complete his masterpiece, then go to the room next to the upstairs projection booth.

22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece.

23. Hacking Expert 2: Purchased at Gatherers Garden

24. Bloodlust: Must be invented in the U-Invent machine

25. Booze Hound: Must be invented in the U-Invent machine

26. Hackers Delight 2: Must be invented in the U-Invent machine

Hephaestus

27. Frozen Field 2: On a desk in the bottom corner of the central core.

28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk.

29. Damage Research: Secret crawlspace in the back of the lower workshops.

30. Shorten Alarms 2: Geothermal core (after you deploy the bomb).

Olympus Heights

31. Clever Inventor: On a desk in Suchongs Apartment.

32. Electric Flesh 2: On a desk in Fontaines Apartment.

33. Speedy Hacker 2: Purchased at Gatherers Garden

34. Wrench Lurker 2: Purchased at Gatherers Garden

Apollo Square

35. Medical Expert 3: Second floor of Suchongs clinic.

36. Focused Hacker 2: Fourth floor of the Hestia building.

Point Prometheus

37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders.

38. Alarm Expert 2: On a filing cabinet in Point Prometheus.

39. Damage Research 2: On a desk in the second floor library.

40. Hackers Delight 3: Next to Rosie helmets in Failsafe Armory.

41. Human Inferno 2: Purchased at Gatherers Garden

Tenenbaum Gifts

42. Safecracker: Rescue 6 Little sisters.

43. Armored Shell 2: Rescue 15 Little sisters.

44. Prolific Inventor: Rescue 18 Little sisters.

Research Bonuses

45. Natural Camoflage: Research level 2 Houdini Splicers.

46. Scrounger: Research level 2 Leadhead Splicers.

47. Sportboost: Research level 2 Thuggish Splicer.

48. Photographers Eye 2: Research level 2 Rosie.

49. Wrench Jockey 2: Research level 2 Bouncer.

50. Extra Nutrition 3: Research level 4 Spider Splicer.

51. Sportboost 2: Research level 4 Thuggish Splicer.

52. Static Discharge 2: Research level 4 Leadhead Splicer.

53. Security Expert 2 : Research level 2 Security Bot.


Weapon Upgrade Station locations 1: In Peach Wilkins hideout (Neptunes Bounty), bottom floor. As soon as you come downstairs, it is directly in front of you.

2: On the way to Farmers Market in Arcadia, the station is located to the left after you go up the first stairs coming from Tree Farm.

3: Go to Winerys basement in Farmers Market. There is a flooded area with one of them attached to the wall. It is in front of you when you come down the stairs; just keep going forward.

4: In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, move right and follow the path until you see some small stairs to your right leading up to a door. Go inside, then go down into the basement. The basement is filled with cigars and other stuff. The upgrade station is on the wall.

5: Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor (the opposite end of where you enter). Go into Sinclair Spirits (the room that has a corpse on a sort of altar). In the basement of this store is the station.

6: In Hephaestus Core Room, go down to the bottom floor, and run around (literary). Eventually you will see it attached to the wall.

7: In Hephaestus, Kyburzs office. It is attached to the left wall (back turned to the entrance) in the rear of the room.

8: At the bottom floor of the Mercury Suites area, on the back of the center pillar.

9: In Sander Cohens secret room, in the Olympus Heights Mercury Suites area.

10: Go to Atlas Headquarters in Apollo Square (Fontaines Home For The Poor area). It is located on the fourth floor. Go down the stairs in the room and look to the right. The station will be in front of you.

11: When you enter Point Prometheus and chase Fontaine, eventually you will end up in a little square, and Fontaine will go behind a locked Museum door. At the opposite end of this square (from where you came) is a dead Big Daddy. Next to it is the upgrade.

12: In the Voice changing labs in Point Prometheus, one of the labs has it.


Easy kills When you start, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.


Finding Chompers Dental key The key to Chompers Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers Dental. There is a safe and other good items inside. Note: Both Telekinesis and Chompers Dental are near where you find the shotgun.


Reaching Atlas Fontaines penthouse The code to get to Atlas Fontaines penthouse is 5744, which is in an Audio Diary.


Defeating Atlas Fontaine Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he starts his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.

An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, start over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.


Defeating Big Daddies When fighting a Big Daddy, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Big Daddy will follow you. Fire proximity mines at the door, and when it walks through it will be damaged or destroyed.

Once you have obtained the crossbow and at least five Trap Bolts, it is easy to kill a Big Daddy. Face a wall and stand about three feet away. Make sure it is not something that the bolts can bounce off of, and you have at least a ten foot long straight wall. Once you are better skilled at this technique, you can try for shorter lengths if desired. Point straight ahead and fire a bolt. Take about two steps to the left or right, depending on your location and which way the Bid Daddy is facing, and fire another. Once you fire all five bolts, shoot the Big Daddy once with anything. If done correctly, it will run through the line of traps, taking enough of his health away so he can be killed with just a few more shots. Note: This may not work in an open area because Big Daddies strafe frequently. If you have the damage increase for the crossbow, it will only take three or four bolts to kill him. Do not crouch while setting up the traps. If the Big Daddy walks another way and gets out of sight, you may need to go back to get him. If you do get him, you can crouch under the set traps. An easy way to trigger bolt traps is to pick up something with Telekinesis and drag the object through it.


Defeating Frank Fontaine To defeat Frank Fontaine very fast, when you first enter the room, hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only having four or five jars of Adam to drain, and the fights are not very long afterwards.


Defeating Peach Wilkins Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins grenades, keep Telekinesis as your active Plasmid. He will avoid the turrets fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic run around and hit enemies with the wrench strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the cameras view.


Defeating security robots If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and know what to do next. The item you hold up will block some attacks.


Pac-Man reference In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.


Getting Little Sister Savior achievement Do not harvest a single Little Sister throughout the game. Tenebaum will reward you with gifts (including Adam) every time you rescue three Little Sisters. This proves more effective, as you get the same amount of Adam as you would if you harvested them, but you also get the achievement.


Getting Tonic Collector achievement When buying Plasmids, Tonics, and Upgrades from the Gatherers Garden, always buy the Tonics first. Then, make sure you search every area for other Tonics. When you reach Point Prometheus, there will be three Tonics to find. The rest of the Tonics are available in the Gatherers Garden. This will ensure you get the achievement. Note: To check how many Tonics you have, go to a Gene Bank, and count each track.


Audio Diary locations The following is a list of all 122 Audio Diary locations to get the Historian achievement:


# - Audio Diary name - Speaker - Location

1 - New Years Eve Alone - Diane McClintock - Kashmir Bottom Floor on top of table

2 - Hole in the Bathroom Wall - Steve Barker - Kashmir Restaurant in the Dames bathroom

3 - Released Today - Diane McClintock - Medical Pavilion Foyer on the reception desk

4 - Adams Changes - Steinman - Emergency Access on the desk

5 - Higher Standards - Steinman - Medical Pavilion Foyer near entrance on wall

6 - Parasite Expectations - Andrew Ryan - Medical Pavilion Foyer near surgery on desk

7 - Limits of Imagination - Steinman - Medical Pavilion Foyer by Eternal Flames wall

8 - Love for Science - Tenenbaum - Medical Pavilion Foyer near health station

9 - Vandalism - Andrew Ryan - Medical Pavilion Foyer near vending machines

10 - Freezing Pipes - McDonagh - Medical Pavilion Foyer near bottom of stairs

11 - Surgerys Picasso - Steinman - Eternal Flame entrance near memorial

12 - Enrage Trial - Suchong - Kure All corner of main room

13 - Plasmids are the Paint - Suchong - Painless Dental desk in the corner

14 - Useless Experiments - Tenenbaum - Dandy Dental floor near entrance

15 - Testing Telekinesis - Suchong - Dandy Dental on the floor by Gatherers Garden

16 - Symmetry - Steinman - Surgery Foyer wall by debris pile

17 - Aphrodite Waking - Steinman - Surgery desk in northern OR

18 - Not What She Wanted - Steinman - Surgery in the corpse on table the doctor worked on

19 - Gatherers Vulnerability - Steinman - Lounge on the floor by Gatherers Garden

20 - Bathysphere Keys - Sullivan - Lower Wharf under south end of the boardwalk

21 - Timmy H. Interrogation - Sullivan - Lower Wharf in the water of the interrogation room

22 - Fontaine Must Go - Andrew Ryan - Lower Wharf crawl under the metal grating by the pipes

23 - Finding the Sea Slug - Tenenbaum - Upper Wharf table by the stairwell entrance

24 - Masha Come Home - Marista Lutz - Upper Wharf floor by Little Sister

25 - Picked Up Timmy H - Sullivan - Upper Wharf near Little Sister in the corpse

26 - Watch Fontaine - Andrew Ryan - Upper Wharf next to the Circus of values machine

27 - Have My Badge - Sullivan - Wharfmasters Office on desk

28 - Adam Discovery - Tenenbaum - Upper Wharf in crate below the wharfmasters office

29 - Eden Leaking - McDonagh - Upper Wharf hallway going towards Jet Postal

30 - Fontaines Smugglers - Tenenbaum - Jet Postal bench in glass tube

31 - Death Penalty in Rapture - Andrew Ryan - Jet Postal desk by vending machine

32 - Smuggling Ring - Sullivan - Fighting McDonagh center bar table

33 - Working Late Again - Andrew Ryan - Fighting McDonagh window bar table

34 - Rapture Changing - McDonagh - Fighting McDonagh desk in basement office

35 - Meeting Ryan - McDonagh - Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank

36 - Arresting Fontaine - McDonagh - Fighting McDonagh room #6 upstairs

37 - Saw Masha Today - Marista Lutz - Fighting McDonagh room #7 upstairs

38 - Putting the Screws On - Peach Wilkins - Freezer Bottom Floor next to safe

39 - Meeting With Fontaine - Peach Wilkins - Storage Cave ground by crates

40 - Kraut Scientist - Frank Fontaine - Control Room Lower Floor in locked storage cave

41 - Offered a Deal - Peach Wilkins - Submarine Bay on dock towards Arcadia

42 - Seeing Ghosts - McDonagh - Tea Garden floor left of entrance

43 - Mass Producting Adam - Tenenbaum - Tea Garden floor near chairs

44 - Big Night Out - Dieter Sonnekalb - Tea Garden floor near ghost bench

45 - Arcadia Closed - Langford - Tea Garden desk near Gene Bank

46 - The Market is Patient - Andrew Ryan - Waterfall Grottos bench near U-Invent

47 - Early Tests Promising - Langford - Waterfall Grottos near water wheel

48 - Offering a Better Product - Andrew Ryan - Waterfall Grottos near water wheel

49 - Heroes and Criminals - Diane McClintock - Waterfall Grottos in locked machinery room

50 - Shouldnt Have Come - Mariska Lutz - Lower Rolling Hills bench near stairs

51 - The Saturnine - Langford - Lower Rolling Hills cave behind waterfall

52 - Arcadia and Oxygen - Langford - Tree Farm near crate at entrance

53 - What Wont They Steal - Langford - Research Laboratories near entrance

54 - Teaching an Old Hound - Langford - Research Laboratories table in second room

55 - Lazarus Vector - Langford - Langfords Office in Julie Langfords body

56 - Lazarus Vector Formula - Langford - Langfords Office in Julies wall safe

57 - Maternal Instinct - Tenenbaum - Tree Farm on the steps towards Farmers Market

58 - Bee Enzyme - Tasha Denu - Farmers Market ground near pneumo tube

59 - First Encounter - Andrew Ryan - Farmers Market near Bouncer corpse

60 - Hatred - Tenenbaum - Farmers Market lower storage room desk

61 - Desperate Times - Andrew Ryan - Farmers Market near freezer crawlspace

62 - Pulling Together - Andrew Ryan - Farmers Market on meat market counter

63 - Water in Wine - Pierre Gobbi - Farmers Market near winery sign

64 - Adam Explained - Tenenbaum - Silverwing Apiary near entrance counter

65 - Functional Children - Tenenbaum - Winery on the back table

66 - The Great Chain - Andrew Ryan - Arcadia Metro Station bench right of entrance

67 - Musical Insult - Sander Cohen - Fleet Hall Theatre storage room near guitar

68 - The Doubters - Sander Cohen - Cohens Collection downstairs table

69 - Come to the Record Store - Cobb - Southern Mall on table outside of the restroom

70 - The Wild Bunny - Sander Cohen - Sophia Salon in closet behind counter

71 - Artists Feud - Sullivan - Cocktail Lounge above the bar safe

72 - Fancy Cigarettes - Albert Milonakis - Le Marquis DEpogue downstairs near corpse

73 - The Iceman Cometh - Martin Finnegan - Frozen Tunnel left of entrance hall

74 - Stood Up Again - Diane McClintock - Upper Atrium top of stairs near Fleet Halls entrance

75 - Guns Blazing - McDonagh - Robertsons Tobaccoria table near entrance

76 - Pregnancy - Jasmine Jolene - Eves Garden under bed behind stage

77 - Its All Grift - Hector Rodriguez - Eves Garden on the bar

78 - Fontaines Army - McDonagh - Sir-Prize left of stairs in crate

79 - Bumb Culpepper? - Sullivan - Pharoahs Fortune on pool table upstairs

80 - Ryans Stableboy - Anna Culpepper - Rapture Records behind entrance counter

81 - Requiem for Andrew Ryan - Sander Cohen - Projection Booth on office table

82 - Ryan Takes F Futuristics - McDonagh - Hephaestus Bathysphere St. crate near the Circus of Values machine

83 - Scooping the Gate - Kyburz - Outside Ryans Office near the Circus of Values machine

84 - Stopping Ryan - McDonagh - Ryans Office first corpse on right

85 - Going to Heat Loss - Anya Andersdotter - Outside Ryans Office forth corpse on right

86 - A Man or a Parasite - Andrew Ryan - Hephaestus Core desk outside of bunks

87 - Fontaines Legacy - McDonagh - Hephaestus Core near Vita-Chamber on the walkway

88 - Assassin - Anya Andersdotter - Hephaestus Core near Gatherers Garden

89 - Kyburz Door Code - Pablo Navarro - Heat Loss Monitoring floor in the corner

90 - Genetic Arms Race - McDonagh - Lower Heat Loss Monitoring on desk in flooded area

91 - Getting a Break - Pablo Navarro - Lower Heat Loss Monitoring on desk near tonic

92 - Impossible Anywhere Else - Andrew Ryan - Hephaestus Core desk at bottom walkway

93 - Running Short on R-34s - Pablo Navarro - Hephaestus Core desk outside the Workshops entrance

94 - Device Almost Finished - Kyburz - Lower Workshops office desk at bottom of the stairs

95 - Great Chain Moves Slowly - Andrew Ryan - Kyburzs Office desk in back of room

96 - The Dream - Kyburz - Lower Workshops corpse in middle of room

97 - Assembling the Bomb - Kyburz - Lower Workshops secret crawlspace desk

98 - Market Maintenance Code - Pablo Navarro - Lower Workshops crawlspace under stairs

99 - The Vita Chamber - Suchong - Control Room desk left of entrance

100 - Mind Control Test - Suchong - Control Room on table beneath photos

101 - Baby Status - Suchong - Control Room on table beneath photos

102 - Mozart of Genetics - Suchong - Olympus Heights Bistro Square snack bar

103 - Artist Woman - Sullivan - Culpeppers Apartment main rooms corner table

104 - Fontaines Homan Jukebox - Suchong - Suchongs Apartment on floor in south room

105 - Mind Control Antidote - Suchong - Suchongs Apartment on desk next to tonic

106 - Fontaines Breakup - Paparazzi - Mercury Suites near U-Invent machine on the walkway

107 - Sad Saps - Frank Fontaine - Fontaines Apartment coffee table near cigars

108 - Whats Happening Here? - Diane McClintock - Apollo Square on the ground near Circus of Values

109 - Atlas Lives - Diane McClintock - Apollo Square near Gatherers Garden

110 - Protection Bond - Suchong - Artemis Suites Suchongs office floor

111 - Meeting Atlas - Diane McClintock - Hestia Chambers right of entrance

112 - The Longest Con - Frank Fontaine - Atlas Headquarters on desk next of tonic

113 - Todays Raid - Diane McClintock - Atlas Headquarters in corpse near the safe

114 - Changing Employers - Suchong - Main Hall melt the ice, enter the closet upstairs, search the trash can

115 - Why Just Girls? - Tenenbaum - Atrium Balcony on desk in second floor of orphanage

116 - Extra Munitions - Suchong - Plasmid Prototyping ground near RPG turret

117 - Marketing Gold - Andrew Ryan - Test Subject Storage on machine in right part of room near water

118 - Missing Boots - Suchong - Candidate Conversion Area desk in back of room

119 - Protector Smell - Suchong - Suit Assembly machinery 2nd floor SW

120 - Protecting Little Ones - Suchong - Suit Assembly desk 2nd floor SE room

121 - Mistakes - Andrew Ryan - Suit Assembly near the Gene Bank

122 - Cheap Son of a Bitch - Suchong - Suchongs small storage area desk





Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points:


Completed Welcome (10 points): Successfully complete the Welcome To Rapture Level.
Maxed One Track (20 points): Purchased every slot in one of the Plasmid or Tonic tracks.
Maxed All Tracks (50 points): Purchased every slot in all four Plasmid and Tonic tracks.
Bought One Slot (5 points): Purchase one slot in any Plasmid or Tonic track.
Upgraded a Weapon (5 points): Acquire at least one weapon upgrade.
One Fully Upgraded Weapon (5 points): Fully upgrade one weapon.
Two Fully Upgraded Weapons (5 points): Fully upgrade two weapons.
Three Fully Upgraded Weapons (10 points): Fully upgrade three weapons.
Four Fully Upgraded Weapons (10 points): Fully upgrade four weapons.
Five Fully Upgraded Weapons (10 points): Fully upgrade five weapons.
Weapon Specialist (20 points): Acquire all upgrades for all weapons.
Fully Researched Thug Splicer (10 points): Fully research the Thuggish Splicer.
Fully Researched Gun Splicer (10 points): Fully research the Leadhead Splicer.
Fully Researched Spider Splicer (10 points): Fully research the Spider Splicer.
Fully Researched Houdini Splicer (10 points): Fully research the Houdini Splicer.
Fully Researched Nitro Splicer (10 points): Fully research the Nitro Splicer.
Fully Researched Rosie (10 points): Fully research the Rosie.
Fully Researched Bouncer (10 points): Fully research the Bouncer.
Fully Researched Little Sister (10 points): Fully research the Little Sister.
Prolific Photographer (5 points): Take at least one photo in every research group.
Research PhD (20 points): Max out all possible research.
Quality Research Photo (5 points): Take a Research Photo of the highest grade.
Researched a Splicer (5 points): Take at least one Research Photo of a Splicer.
One Successful Hack (5 points): Perform at least one successful hack.
Hacked a Security Bot (10 points): Successfully hack a security bot.
Hacked a Security Camera (10 points): Successfully hack a security camera.
Hacked a Turret (10 points): Successfully hack a turret.
Hacked a Vending Machine (10 points): Successfully hack a vending machine.
Hacked a Safe (10 points): Successfully hack a safe.
Skilled Hacker (40 points): Successfully complete 50 hacks.
Basic Inventor (5 points): Successfully invent at least one item.
Avid Inventor (10 points): Successfully invent at least 100 items.
Ammo Inventor (25 points): Successfully invented all possible ammo types.
Little Sister Savior (100 points): Complete the game without harvesting any Little Sisters.
Tonic Collector (50 points): Collect or Invent 53 Tonics in the Physical, Engineering and Combat tracks.
Historian (50 points): Find every audio diary.
Seriously Good At This (40 points): Complete the game on the hardest difficulty setting.
Dealt with every Little Sister (40 points): Either Harvest or Rescue every Little Sister in the game.
Lucky Winner (10 points): Hit the jackpot at a slot machine.
Toaster in the Tub (10 points): Shock an enemy in the water. Additionally, there are ten secret achievements:


Defeated Dr. Steinman (15 points): Defeat the crazed Dr. Steinman.
Defeated Peach Wilkins (15 points): Defeat Peach Wilkins.
Restored the Forest (15 points): Restore the forests of Arcadia.
Completed Cohens Masterpiece (30 points): Complete Sander Cohens great masterpiece.
Defeated Andrew Ryan (30 points): Defeate Andrew Ryan.
Broke Fontaines Mind Control (30 points): Break Fontaines mind control.
Defeated Atlas (100 points): Defeat Atlas.
Became a Big Daddy (30 points): Become a Big Daddy.
Irony (10 points): Take a picture of Sander Cohens corpse.
Found Cohens Room (10 points): Enter Sander Cohens personal quarters.


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